Sharing some great tutorials on how to handle lights and shadows in Unity to get good looking scenes
Exporting a Runtime-generated Mesh as a FBX using the FBX Exporter package, or as an OBJ using a script.
Working on an Utility to automatically port assets from deprecated rendering setups to URP/HDRP
Sharing an Utility to easily delete empty Start and Update methods in Unity to improve Performance for Unity projects.