Sharing a more complex billboard shader in shadergraph that fixes lighting issues from our previous shader by using different calculations for billboarding, and sets custom normals
Make an object track the camera and always be facing it. Learning how a Billboard shader orients itself towards the camera, and how to implement this effect in Unity Shadergraph, to be used in games for vegetation and other elements (grass, pickups...)
Exporting a Runtime-generated Mesh as a FBX using the FBX Exporter package, or as an OBJ using a script.
Explaining how to create a Simple Water Shader using Shadergraph in Unity by using scrolling normal maps and the depth buffer
Working on an Utility to automatically port assets from deprecated rendering setups to URP/HDRP